Sometimes even the most interesting and challenging monsters become a bit mundane after years of adventuring, and one can only stock a world with so many before the menagerie starts to become absurd. It was interesting to work on this book in the middle of doing the Path series of character resource books because that is essentially what this tome is, a resource book for monsters. First, I think it’s about time monsters got what was coming to them.and I don’t mean more ways for PCs to kill them. Introduction I’m excited about the Monsters Handbook for several reasons. A copy of this License can be found at Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast and are used with permission. B2 Roseville, MN 55113 651.639.1905 ‘d20 System’ and the ‘d20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System License version 1.0. INTERIOR ILLUSTRATIONS Andy Brase, Mitch Cotie, David Griffith, Eric Lofgren, Hian Rodriguez, Tyler WalpoleįANTASY FLIGHT GAMES 1975 W. Requires the use of the Dungeons & Dragons® Player's Handbook, Third Edition, published by Wizards of the Coast®
In-depth suggestions for combining core feats, skills, classes, and magic items with different types of monsters.